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Lead Graphics Engineer

Lead Graphics Engineer

at PlayStation Global

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

The Lead Graphics Engineer position is responsible for building out exciting rendering systems and features to bring our team’s vision to life.

This position will be responsible for:

  • This position reports directly to the Technical Director and you will be responsible for leading 4-5 other rendering engineers. Leading consists of understanding and prioritizing objectives, conducting one-on-ones and mentoring. While this role includes management responsibilities, you will also be expected to be a strong contributor.
  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.
  • Extending existing rendering systems to provide new or improved functionality to meet the needs of the content teams.
  • Optimizing high and low-level rendering code for console platforms.
  • Researching into new real-time rendering techniques and features.
  • Willing to jump in and help where needed.

What craft expertise you’ll have:

  • Technology Knowledge
    • Required: Strong C++ programming ability.
    • Required: Strong knowledge of HLSL/PSSL.
    • DirectX and PC experience.
    • C# experience.
  • Tool Knowledge
    • Required: Visual Studio with strong experience debugging and profiling code.
    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.
    • Desired: Experience working with PS4 or PS5 hardware.
    • Desired: Perforce, Jira, Confluence, and Jenkins
  • Craft Experience
    • Required: Solid understanding of real-time rendering techniques.
    • Required: Hands-on experience implementing rendering systems for AAA games with experience in at least one of the following; lighting, shadows, GI, particles, water, fog, post effects, or pipeline optimizations.

Other Criteria:

  • Experience
    • Degree: B.S. in computer science or equivalent experience.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.