Gameplay Animator

Gameplay Animator

  • Remote Worldwide
  • Full-Time
  • $100k – $150k

Counterplay Games is looking for experienced gameplay animators to work on a new IP.

Help us create an exciting new action-packed third person game!As a gameplay animator, you will give life to a variety of creatures, giving birth to hellish monsters and work with the gameplay team to achieve a compelling rogue-lite shooter experience for the player.

Key responsibilities

  • Create believable enemy animations, ranging from locomotion, idles, taunts… to combat and hit reactions, either from keyframe or mocap data.
  • Come up with original and fresh ideas on how to animate those characters. Expose those ideas to the Lead animator and help prepare potential mocap shoot.
  • Integrate your assets in the engine and ensure the animations work correctly in game.
  • Play the build and have a critical eye on how we can improve our character animation to create the best experience possible.
  • Participate in weekly team reviews, receive & offer constructive feedback to the rest of the team.
  • Review incoming rigs and share potential feedback with the rigging team.

Required skills

  • Expert knowledge of Maya and/or MotionBuilder
  • Strong understanding of gameplay animation technicalities (root motion, pose sharing, transitions & looping cycles, additive animation…) and keen eye for great motion (timing & spacing, pose readability, exaggeration vs. believability, responsiveness, anticipation, recovery.)
  • Showreel demonstrating true interest for game anim (reels with only acting shots will be ignored)
  • Past experience with a game engine. Experience with Unreal Engine is a HUGE plus!
  • Experience with motion capture is a plus! (editing, acting and/or directing.)
  • Experience animating creatures is a plus!